Marketing for Creators and Influencers

Unit 1: The Creator’s World

Chapter 2: Marketing from the Creator’s Perspective

Learning Objectives

After reading this chapter, you should be able to:

  1. Explain marketing as the creation and exchange of value between a creator and an audience.
  2. Distinguish goals, marketing strategies, and tactics.
  3. Apply the strategy assessment framework to a creator’s marketing strategy.
  4. Evaluate creator-economy statistics by identifying the definition behind each count.

The Viral Video, Examined

In May 2019, Derek Muller, one of YouTube’s most respected science educators, posted a video that was not about science. His channel Veritasium had built an audience of millions by making difficult ideas feel graspable. Now the physicist sat down to answer a question his viewers kept asking, one he found unsettling. Why had one of his videos suddenly reached many times his usual audience, while others, just as carefully made, reached a fraction of it?

His answer, titled “My Video Went Viral. Here’s Why,” is a scientific study of his own channel (Muller, 2019). Views, he argued, were no longer driven mainly by subscribers choosing what to watch. They were driven by the platform’s recommendation system, which decides which videos to offer to people who never asked for them. That system, as he interpreted the evidence, was rewarding two numbers above all: click-through rate, the share of people who click a video when it is shown to them, and watch time, how long they stay once they do.

Rewarding those two numbers had consequences. Creators who ignored packaging (i.e., titles and thumbnails) watched their reach decline regardless of quality. Strategies built for an older version of the rules stopped working, and the creators who had relied on them were burning out. If a serious educator wanted his lessons seen, he now had to treat titles and thumbnails as part of the work.

Two things about this story:

  1. Notice what Muller did, not only what he found. He identified a question, proposed a mechanism for how views happen, tested it against evidence, and weighed the cost, to himself and to the creators around him. He assessed his own marketing the way a scientist assesses a claim. By the end of this chapter you’ll be able to do the same, asking four questions of every strategy you meet.
  2. Notice the tension. If you’re bothered that a person with a doctorate should have to care about thumbnails, that’s the motivation for this chapter. Marketing, this chapter argues, is part of the work rather than a distraction from it.

(The algorithm’s specifics have changed since 2019 and will change again. Chapter 4 takes up how platforms decide what gets seen.)

2.1 What Marketing Is

Marketing may be the most distrusted word in this book. To many people it means advertising, or jingles, or the email nobody asked for. To many artists and writers it implies talking people into buying what they would not otherwise want. If you came to this book making things and wary of selling them, you’re the reader this chapter was written for.

Let’s start by defining marketing and then see what it commits you to:

Definition: Marketing. Everything a creator does to create, communicate, and deliver value to an audience, and to receive value in return.

That’s a creator-sized version of the field’s official definition. The American Marketing Association (AMA) defines marketing as “the activity, set of institutions, and processes for creating, communicating, delivering, and exchanging offerings that have value for customers, clients, partners, and society at large” (American Marketing Association, 2008). That definition has held since 2008, and its durability is instructive. Because it specifies no channels and no techniques, it survived the rise of nearly every platform in this book without revision.

The AMA’s definition contains four verbs, and each translates directly into a creator’s day-to-day work. “Creating” covers the creative work itself and its packaging. “Communicating” covers titles, thumbnails, and the bio on a profile. “Delivering” covers the choices of platform, format, and timing that determine whether the work arrives where its audience already is. “Exchanging” covers what the audience gives back, which we’ll take up in the next section.

Notice what the definition does not say. It does not mention advertising, and it does not mention persuasion. Most of a creator’s marketing never looks like an ad: a bio that says plainly what you make, a title that tells the truth about what a video contains, a consistent rhythm your audience can rely on, a reply to a comment. Each of these communicates or delivers value, and each is marketing.

Notice, too, that nothing in the definition says marketing begins when the work is finished. For a creator, the work and its marketing overlap. Muller’s thumbnail is part of the video, and Laufey’s choice to sing jazz standards on TikTok was her marketing as much as her repertoire. At its largest, the overlap becomes corporate strategy. Chapter 1 reported how MrBeast’s company earns more from Feastables chocolate than from the videos themselves. Jeffrey Housenbold, the president of Beast Industries, describes the content business as “a marketing investment in everything else we do” (Shaw and Counts, 2025). You need not run a chocolate empire for the principle to apply. Whatever else your content does, it’s also how your future audience finds you.

Finally, the definition puts value for the audience at its center, and that’s the answer to the manipulation worry. Marketing done well is finding the people your work serves and making it easy for them to receive it. Manipulation is marketing done badly, extracting value rather than exchanging it. The line between influence and manipulation is real, and Chapter 20 examines it in detail. The point here is that nothing in the definition requires you to become someone you are not.

One more thing changes when the product is your own work. A detergent brand can treat a failed campaign as information. A creator watches a video die and feels judged. That reaction is human, and we have a procedure to help. The assessment framework introduced later in this chapter is partly a detachment tool. It converts “was I rejected?” into “did this strategy move what I expected it to move?” The second is one you can answer without questioning your own worth. Chapters 8 and 23 return to the person behind the brand.

2.2 Value and Exchange

If marketing is the creation and exchange of value, we need to be clear on what we mean by value:

Definition: Value. The benefit an audience receives from a creator’s work, as the audience judges it.

Audiences draw many kinds of benefit from creators’ work: entertainment, information and learning, inspiration, connection and belonging, practical utility. Most creators deliver more than one. Which benefits you offer, and which one matters most to your audience, is the first strategic fact to establish about any venture.

Value is conferred by the receiver, and strategy exists to close the gap between what a creator is proudest of and what the audience finds valuable. This is not a claim that quality is optional. Quality is necessary, but the audience decides which qualities count. Chapter 1’s income distribution shows the stakes of that gap. Chapter 3 will formalize the idea as a value proposition, and Chapter 5 will replace guessing about audiences with asking them.

Exchange is what makes marketing observable:

Definition: Exchange. A creator and an audience each give something the other values: the creator gives content, and the audience gives attention, trust, and sometimes money.

Value has to flow in both directions, and neither the creator nor the audience can be forced to give it. In the terms of Chapter 1’s map, content flows outward, and attention, data, and money flow back. Money is the least common of the three, and an exchange without it is still an exchange. Each follow, save, newsletter signup, share, or comment is an audience giving something it did not have to give. Trust accumulated through repeated fair exchanges is an asset. Community forms around it (Chapters 13 through 15), and revenue draws on it (Chapter 17).

Let’s return to the Story Club example from Chapter 1. Six dollars a month buys guided close readings of short stories from George Saunders, one of the most admired fiction writers alive (Substack, 2026). The subscribers get a practicing writer’s eye on how stories work, and Saunders gets an income stream that no publisher or platform controls. No one is being manipulated. Subscribers know what they are paying for, and they receive it.

Every strategy in the rest of this book is an attempt to start, grow, or deepen an exchange.

Knowledge Check 2.1. Answer from memory before looking back.

  1. Define marketing in your own terms without using the words “advertising,” “selling,” or “promotion.” What flows from the creator in a marketing exchange, and what flows back?
  2. In the Story Club exchange, what does a subscriber give and receive? What does Saunders give and receive?
  3. A viewer saves your video to a playlist but pays you nothing. Make the case that an exchange has still taken place.

2.3 Start with a Goal

An exchange can be started, grown, or deepened in a myriad of ways. Choosing among them starts with knowing what you want to achieve:

Definition: Goal. The change a creator is aiming for. An assessable goal specifies an audience, a change, and a time horizon.

First attempts at setting a goal for creative work often miss one or more elements of the definition. “Go viral” lacks an audience and a time horizon, and virality is a moment rather than a change you keep. “Get my work out there” provides no indicator for tracking progress or achievement. “Post consistently” is a tactic promoted to a goal, since you can do it without accomplishing anything. Even “hit 1,000 subscribers,” which looks assessable because it has a number, doesn’t specify who or when.

Each of these can be repaired the same way. Specify the smallest audience your idea implies, a change in what those people do, and a time horizon. “Go viral” might become “get thirty strangers to save my recipes by week ten.” “Build a community” might become “have ten regulars I recognize in the comments by mid-semester.” The numbers are guesses at first. A stated goal you can revise beats an unstated one every time.

Nothing in the definition says the change must be a bigger audience. Audience growth is a common goal, but it doesn’t have to be yours. Richard Skipworth aims to sell illustrations to the people who love them. Judging his feed by follower growth is measuring him against a goal he never set. Saunders runs Story Club at the scale he can teach well, not the maximum number of subscribers.

2.4 Strategies and Tactics

The distinction between strategies and tactics may seem like hair-splitting, but it is key to planning, assessing, and revising your marketing. First, the definitions:

Definition: Marketing strategy. A creator’s plan for achieving a goal: whom they serve, what value they offer, and how the exchange will grow.

Definition: Marketing tactic. An action taken to help carry out a marketing strategy.

An easy way to differentiate between a strategy and a tactic is to ask whether it could be replaced. A tactic can be replaced without changing whom you serve or what you offer, whereas a strategy cannot. “Post three short videos a week,” “redesign the thumbnails,” and “run a giveaway” are tactics. If any of these failed, they could be replaced with different tactics. “Become the channel high school seniors trust for college-application advice, growing as each year’s class passes it on” is a strategy. If this changes, everything has to change!

The difference matters most when a platform rewrites the rules. As recommendation feeds displaced follower feeds, posts increasingly failed to reach a creator’s own followers (Patreon, 2025). That shift made a family of tactics built on “post consistently and your followers will see it” obsolete. It did not invalidate a single strategy, however. A creator whose plan was serving a defined audience with distinctive work still had a plan, and the plan pointed toward replacement tactics, from search-friendly formats to email. When the rules change, tactics fail first. Strategy is what you rebuild from.

If a goal, a strategy, and tactics sound like a lot for one person posting videos, notice that each is only a sentence long. Most working creators already have all three, whether or not they have written any of them down. Separating them is what tells you what to change, and what to keep, when something stops working.

Goals, strategies, and tactics A diagram of three stacked levels. At the top, the goal: the change you are aiming for, specifying an audience, a change, and a time horizon. In the middle, the strategy: the plan for achieving the goal, specifying whom you serve, what value you offer, and how the exchange will grow. At the bottom, three example tactics: post three short videos a week, redesign the thumbnails, and run a giveaway. Arrows show the tactics carrying out the strategy and the strategy pursuing the goal. A note states that tactics can be replaced without changing the strategy or the goal. Goal The change you are aiming for (an audience, a change, and a time horizon) pursues Strategy The plan for achieving it (whom you serve, what value you offer, and how the exchange will grow) carry out Post three short videos a week Redesign the thumbnails Run a giveaway Tactics: replaceable without changing the strategy or the goal.
Figure 2.1. Goals, strategies, and tactics. The strategy pursues the goal, and the tactics carry out the strategy.

2.5 The Strategy Assessment Framework

You now have the concepts for evaluating a marketing strategy. We’ll do this with the strategy assessment framework, which consists of four questions and a decision. You’ll use it in every unit review and in the semester project.

Starting, growing, or deepening an exchange means changing a flow on the creator economy map. For instance, audience growth strategies try to draw more attention toward your work. An email list carries content straight to your audience, bypassing the platform’s feed (Chapter 15 makes that case in full). If you can say in one sentence which flow a strategy is meant to change, you’ve already answered one of the framework’s four questions. If you can’t, you know the strategy has a problem.

The creator economy map Diagram of four labeled boxes: creators, platforms, audiences, and brands. Creators send content to audiences through platforms. Audiences send attention and data to platforms, and direct payments straight to creators. Brands send advertising money to platforms and sponsorship money to creators. Platforms pass a share of advertising money to creators. direct payments (subscriptions, tips, purchases) Creators Platforms Audiences Brands content content attention share of ad money data advertising money sponsorships content attention data money
Figure 1.2. The creator economy map, repeated from Chapter 1. Every strategy in this book is an attempt to change one of the flows on this map.

One last term before the framework itself:

Definition: Metric. A number used as evidence about whether something is working, such as views, watch time, subscribers, or sales.

A metric is evidence relative to a goal, not a goal in itself. Without a goal, you cannot say whether a number is good or bad. You can find and track many metrics on the platforms themselves, through the dashboards they provide.

Now the framework:

  1. Goal: What should this strategy accomplish, for whom, and by when? A goal that cannot fail is not a goal. An assessable goal specifies an audience, a change, and a time horizon, like “among local wedding photographers, sign up 200 newsletter subscribers by December.” (In Figure 2.1’s terms, this question looks up from the strategy to its goal.)
  2. Mechanism: Which flow should the strategy change, and why would it work? This question asks for a stated reason the strategy would work. “Posting more will help me grow” is a hope, but “posting daily short clips will put excerpts of my work in front of non-followers through the recommendation feed, and some who like what they see will follow” is a mechanism. A mechanism usually starts from a tactic, since a causal claim needs a concrete action. What it adds is the stated reason that action is likely to change the flow. Weak strategies usually collapse here, which makes this the best place to catch them. (This question looks down from the strategy through its tactics.)
  3. Evidence: What result, compared with what, over what period, would show the strategy is working? Choose a metric, a comparison, and a time window before implementing the strategy. The metric and the time window usually come straight from your goal. The comparison (a baseline, a target, or a prior period) is what the evidence question adds, because a number becomes evidence only relative to another number. If you wait until the results are in, you’ll be tempted to pick whichever numbers make the strategy look good. (This question measures progress toward the goal.)
  4. Cost: What does the strategy consume, and is the expected result worth it? Money is the visible cost. Time and energy are the ones that decide whether a strategy can be sustained. A strategy that works while wearing out the creator fails this question. Chapters 11 and 23 develop that theme. (This question covers the whole of Figure 2.1, tactics included.)

The four questions lead to a verdict: keep, adjust, or stop. “Keep” means the evidence supports continuing with (or adopting, if it’s a new venture) the strategy as it stands. “Adjust” is the most common verdict, and it usually means changing a tactic while leaving the strategy in place. “Stop” means abandoning the strategy, not the venture, and it is a legitimate outcome rather than an admission of failure. Chapter 1’s income distribution is, in part, a record of strategies nobody stopped. A creator who stops one strategy designs the next one with the same four questions.

The strategy assessment framework A diagram of four numbered questions in sequence. One, goal: what should this strategy accomplish, for whom, by when? Two, mechanism: which flow of the creator economy map should the strategy change, and why? Three, evidence: what result, compared with what, over what period, would show the strategy working? Four, cost: what does the strategy consume in terms of money, time, and energy? The questions lead to a verdict box with three options: keep, adjust, or stop. 1. Goal 2. Mechanism 3. Evidence 4. Cost What should this strategy accomplish, for whom, by when? Which flow of the creator economy map should the strategy change, and why would it work? What result, compared with what, over what period, would show the strategy is working? What does the strategy consume in terms of money, time, and energy, and is the result worth it? Verdict: keep, adjust, or stop Assessment ends in a decision.
Figure 2.2. The strategy assessment framework. Four questions in order, ending in a decision.

To see the framework in action, let’s apply it to a story you already know, Laufey’s early TikTok posting (Chapter 1):

  1. Goal: Reach listeners for jazz-adjacent original music and build an audience that could support a music career. (Reconstructed in hindsight, this goal is looser than the first question of the framework requires; written in advance, it would specify a change and a time horizon.)
  2. Mechanism: Posting distinctive content consisting of jazz standards with cello accompaniment. Because her videos looked and sounded like nothing else around them, the recommendation system offered them to viewers beyond her followers, directing the attention flow toward an audience the record labels were not serving.
  3. Evidence: Follower growth, engagement, and conversion to streaming. The AWAL partnership confirmed that the audience existed.
  4. Cost: Recording performances overlapped with the practicing she was doing anyway as a music student, so the strategy consumed little beyond that.
  5. Verdict: Keep, which she did.

One caution before you try applying the framework. Assessing Laufey’s strategy was easy because the ending was already known, and endings favor the strategies that reached them. A running strategy’s verdict is still open, which is why the evidence question asks you to choose your measures in advance.

Let’s test the framework on a strategy for a venture that has not launched yet. Imagine a student who cooks in her dorm and wants to share her recipes:

  1. Goal: Among students cooking in dorms, get thirty strangers to save her recipes by week ten.
  2. Mechanism: Posting one short recipe video a week will put the recipes in front of non-followers through the recommendation feed, and people who save a recipe are likely to come back for the next one.
  3. Evidence: Saves per video and new followers, compared with the first two weeks as the baseline, checked at week five.
  4. Cost: Two evenings a week to film and edit, using meals she was cooking anyway.
  5. Verdict: Still open. She now knows what to track and when to decide.
Two counts of creators Two horizontal bars of different lengths. The shorter bar, about 50 million, is labeled with SignalFire's narrow definition: independent creators, curators, and community builders, of whom about 2 million are full-time. The longer bar, about 200 million, is labeled with Linktree's broad definition, which includes part-time and hobbyist creators. A note states that the bars are drawn to scale. About 50 million creators (SignalFire, 2024) 50 million Narrow definition: independent creators, curators, and community builders running businesses. About 2 million of them work at it full time. More than 200 million creators (Linktree, 2022) 200 million Broad definition: anyone who creates content, including part-time and hobbyist creators. Bars drawn to scale.
Figure 2.3. Two counts of creators. The discrepancy is a difference in definition, not a disagreement about facts.

Knowledge Check 2.2. Answer from memory before looking back.

  1. Classify each of the following as a goal, a strategy, or a tactic: “post three short videos a week,” “among local wedding photographers, sign up 200 newsletter subscribers by December,” “become the channel high school seniors trust for college-application advice, growing as each year’s class passes it on,” and “run a giveaway with another creator.”
  2. A friend’s podcast received 400 downloads in its first month, and she asks whether that is good. Using the framework, list what you would need to know before giving a verdict.
  3. One report counts roughly 50 million creators worldwide. Another counts roughly 200 million. Explain how both can be defensible, and state the first question to ask of any creator-economy statistic.

Summary

This chapter defined marketing as everything a creator does to create, communicate, and deliver value to an audience, and to receive value in return. By that definition, marketing is inseparable from the work itself, and manipulation is a failure of marketing rather than its essence (LO1). It defined value as benefit the audience judges, and exchange as value flowing voluntarily in both directions, with attention and trust counting alongside money (LO1). It defined a goal as the change a creator is aiming for, distinguished strategies (plans for achieving a goal) from tactics (the swappable actions that carry them out), and showed why tactics fail first when platforms change the rules (LO2). It introduced the strategy assessment framework: goal, mechanism, evidence, and cost, ending in a verdict of keep, adjust, or stop (LO3). And it opened the book’s data-literacy thread with a habit worth practicing for a career, finding the definition before trusting the number (LO4).

Questions for Discussion and Application

  1. Return to the Story Club exchange. Identify what each party gives and receives, then describe what would have to change about the arrangement before you would call it manipulation. Where is the line, and who gets to draw it? (Chapter 20 takes this up in full.)
  2. Choose a creator you follow and identify one visible practice in their work, such as a series format, a posting rhythm, a collaboration pattern, or a product line. What strategy might that practice serve? Run the four questions on that strategy. Where you cannot find evidence, say what evidence you would need and where it would come from.
  3. “A creator’s new video got 10,000 views. Success or failure?” Explain why the question is unanswerable as posed, and rewrite it into a question the framework could answer.

Semester Project

From the three venture candidates you identified in Chapter 1, pick a tentative front-runner (you may switch later). Then address each of the following:

  1. Goal: Write a one-sentence goal specifying an audience, a change, and a time horizon of one semester. Your first goal is an informed guess. Base the number on people you can count, and expect to revise it at mid-semester.
  2. Strategy: Write one strategy that pursues the goal, stating your plan for whom you will serve, what value you will offer, and how the exchange will grow.
  3. Mechanism: State the mechanism in one sentence, saying which flow on the creator economy map the strategy should change.
  4. Evidence: State the evidence that would show the strategy working by mid-semester, including what you would compare against.
  5. Cost: Estimate the cost, counting your time and energy.

Chapter 3 will test the venture’s central assumption in conversation with real potential audience members.

References

  • American Marketing Association. (2008). What is marketing? The definition of marketing.
  • Linktree. (2022). 2022 creator report.
  • Muller, D. [Veritasium]. (2019, May). My video went viral. Here’s why [Video].
  • Patreon. (2025, February 19). State of Create 2025.
  • Shaw, L., and Counts, A. (2025, March 10). MrBeast makes more money from Feastables chocolate than YouTube. Bloomberg.
  • SignalFire. (2024, May 3). Creator economy market map.
  • Substack. (2026). Story Club with George Saunders [About page].