Marketing for Creators and Influencers

Unit 1: The Creator’s World

Chapter 3: The Creator as Entrepreneur

Learning Objectives

After reading this chapter, you should be able to:

  1. Explain why creators operate as entrepreneurs and what treating a creative venture entrepreneurially involves.
  2. Write a value proposition for a creative venture that specifies the audience, the value offered, and the reason to choose it over alternatives.
  3. Plan and conduct a customer discovery conversation that tests a venture’s assumptions, and interpret what was heard as evidence.

The Calendar That Sold Before It Existed

You met Simone Giertz in Chapter 1’s Creator Spotlight. The Swedish maker built an audience of millions on machines designed to fail entertainingly, then turned that audience into the customer base for a design company. This chapter returns to the turning point of that story, because it is a textbook venture launch, run by someone who doesn’t present herself as a businessperson.

The product was a calendar Giertz had built for herself, a wall-mounted panel with a touch light for every day of the year. To keep a daily habit, you lit that day’s lamp, “a personal gold star system for your habits” (Giertz, 2018). She had been trying to establish a daily meditation practice since her teens, and the prototype succeeded where checklists and apps had failed. About a year in, with the habit holding, she began to ask whether the device could help other people too (Thayer, 2018).

The natural next step, and the one that ruins more creative ventures than any algorithm, would have been to spend her savings manufacturing a warehouse full of calendars. She did the opposite. In October 2018 she put the design on Kickstarter with a $35,000 goal and asked people to pay for calendars that did not yet exist. When the campaign closed a month later, 2,305 backers had pledged $593,352, nearly seventeen times the goal (Giertz, 2018). Only then did the manufacturing begin. The calendar became the first product of Yetch, the design company she launched in 2022 (TechCrunch, 2022).

Notice what the Kickstarter campaign accomplished. Friends telling Giertz they loved the idea would have been encouragement, but 2,305 strangers committing real money to an unbuilt product was evidence, of a kind no survey or comment section can produce. By the end of this chapter you’ll know the terms for each move she made: a value proposition, an assumption, and validation. If you’re working on the semester project, you’ll also be partway through testing your own venture, with conversations instead of a crowdfunding campaign.

3.1 You May Already Be an Entrepreneur

The word “entrepreneur” calls up a familiar picture: the pitch deck, the investors, the startup with a plan for scale. None of that is in the definition this book uses:

Definition: Entrepreneur. Someone who builds a venture around an offering whose value is unproven, accepting uncertainty and risk in exchange for ownership of what they create.

That definition rests on a second word, the one we’ve been using to refer to the thing you’re building:

Definition: Venture. The ongoing effort a creator organizes around their work: the offering, the audience it serves, and the exchanges that sustain it.

A creator offers work whose value is unproven. No one can tell you in advance whether an audience will value what you make. A creator bears the risk, which is counted in time and energy more often than money. And a creator owns the results: the work, the audience relationship, and whatever the venture becomes.

A newsletter with forty readers is a venture. So is a print shop run from a dorm room. What makes the effort entrepreneurial is not its size or its profits. Recall from Chapter 1 that making money is not what makes someone a creator. Likewise, profit is not what makes their work a venture. A hobby becomes a venture the moment you start making deliberate choices about who it serves and how it will be sustained.

This chapter introduces a theme that runs through the book and makes three claims. First, creators are in substance entrepreneurs, whether or not they use the word. Second, entrepreneurs increasingly work like creators, building audiences with content as their route to market, a pattern you’ll see again in Chapters 18 and 24. And third, artists and writers, the people most likely to flinch at this chapter’s title, need entrepreneurial marketing most of all, because nobody else is going to build the venture that lets their work continue.

The chapter also reframes Chapter 1’s income distribution, the chart that showed most creators earning little while a small fraction earns a great deal. Chapter 2 called it, in part, a record of strategies nobody stopped. This chapter adds the constructive reading. The distribution is partly the difference between creators who treat their work as a venture, designed and tested, and creators who wait to be discovered. Waiting is not a plan. Designing a venture is learnable, and the next section starts with its first tool, the value proposition.

3.2 The Value Proposition

Chapter 2 defined value as benefit the audience judges, and argued that strategy exists to close the gap between what a creator is proudest of and what an audience values. The value proposition is the tool that makes that gap visible:

Definition: Value proposition. A short statement of who a venture serves, what value they receive, and why they would choose this venture over the alternatives.

A value proposition answers three questions, in order (see Figure 3.1):

  1. Who is it for? Not “everyone,” and not a demographic category. The specific people whose situation your work improves, such as first-semester college students, owners of anxious rescue dogs, or commuters who miss reading.
  2. What do they get? The value received, written from the audience’s side of the exchange. Not “high-quality videos” (that’s what you make) but what the viewer walks away with, such as confidence before an exam, a calmer dog, twenty minutes reclaimed from a feed.
  3. Why choose this? The reason to pick your venture over the alternatives. For creators, the alternative is rarely a specific rival. The real competition is the audience’s default, and the default depends on intent. A viewer just looking for entertainment keeps scrolling. A viewer actively trying to address a need goes to a bigger creator’s channel. Your answer has to beat the default, not just the competition.
The value proposition's three questions Three labeled prompts. One, who is it for: the specific people the venture serves. Two, what do they get: the value received, judged from the audience's side. Three, why choose this: the reason to pick this venture over the audience's default, scrolling or a bigger creator's channel. The prompts feed a one-sentence value proposition written in plain language. 1. Who is it for? 2. What do they get? 3. Why choose this? The specific people the venture serves, not everyone The value received, judged from the audience's side The reason to pick it over the audience's default A one-sentence value proposition, in plain language Written for yourself, not for an ad. A claim to be tested.
Figure 3.1. The value proposition’s three questions. Answer them in order, in plain language. The third is the hardest, and Chapters 6 and 7 will help.

Two cautions to keep in mind. First, a value proposition is a claim, not a fact. Until real people have supported it, it’s the biggest assumption your venture makes, which is why the rest of this chapter is about testing it. Second, it’s not a slogan. Write it in plain language, for yourself. If it reads like an ad, you’ve started performing for an imaginary audience instead of thinking about a real one.

As an example, here are the three questions answered for Story Club (Chapters 1 and 2):

  1. Who is it for? Readers and aspiring writers who want to understand how short stories work, not just enjoy them.
  2. What do they get? Guided close readings and exercises from a Booker-shortlisted teacher (Substack, 2026).
  3. Why choose it? The alternatives are an MFA program, which costs tens of thousands of dollars and requires admission (the Syracuse MFA program where Saunders teaches admits six students a year; Stone, 2021), or reading alone, which provides no guidance. Story Club costs six dollars a month (Substack, 2026), and Saunders’s reputation as both writer and teacher answers “why him” against every other literary newsletter.

In fact, Saunders did not frame the launch of Story Club as a business at all. He framed it as teaching, an attempt to democratize the writing workshop by “simulating a version of the MFA through Substack” (Stone, 2021). But the venture’s entrepreneurial choices (a defined offer, a price, a platform he controls) are what make the teaching sustainable at hundreds of thousands of subscribers.

The first draft of your value proposition will likely be strong on questions one and two and weak on question three. Almost everyone’s is. Stating an audience and a benefit is easier than saying why you in particular should be the one to provide it. For now, a specific weak answer beats a vague strong-sounding one, because only a specific claim can be tested. (Chapter 6 sharpens the who question into choosing a niche, and Chapter 7 builds the why-you answer into a personal brand and positioning statement.)

Knowledge Check 3.1. Answer from memory before looking back.

  1. A friend writes a weekly newsletter about local hiking trails for roughly sixty readers, earns nothing from it, and insists she is “not an entrepreneur, it’s just a newsletter.” Using this chapter’s definition, make the case that she is one, and state what she owns.
  2. Write a value proposition for a student who photographs local bands and wants to earn enough from the work to pay for her gear. Answer all three questions in one or two sentences, inventing plausible details where needed.

3.3 Assumptions and Customer Discovery

A value proposition starts as a set of guesses. Steve Blank argues that the entire venture is best understood the same way, as a set of untested hypotheses. In his account, founders make progress by testing the riskiest ones cheaply before building, not by executing a confident plan (Blank, 2013). Applying Blank’s approach to the creative venture requires one word (assumption) and one practice (customer discovery):

Definition: Assumption. Something a venture’s plan treats as true that has not yet been tested, such as who wants the work or what they would give for it.

You can identify the assumptions in your value proposition by treating each clause as a claim that could be false. “Who is it for” hides the assumption that those people exist in reachable numbers. “What do they get” hides the assumption that the audience wants what you most enjoy making. “Why choose this” hides the assumption that the audience’s default is beatable at all.

List the assumptions, then ask yourself, which one, if false, kills the venture? That one gets tested first, through a practice called customer discovery:

Definition: Customer discovery. Talking with the people a venture hopes to serve, before building, to learn whether the value proposition holds.

The cost of testing an assumption is a few conversations, and conversations are nearly free. The expensive alternative is finding out after months of building, the way Giertz would have if she had filled the warehouse first.

The term “customer discovery” comes from Blank’s customer development tradition. For a creator, the practice requires only ordinary conversation with a few additional rules. The rules separate conversations that produce evidence from conversations that produce politeness:

  1. Ask about behavior, not hypothetical interest. “Would you listen to a podcast about campus news?” invites a kind lie. Saying “yes” costs your interviewee nothing and ends an awkward moment. “What do you listen to on your commute?” and “tell me about the last podcast you finished” retrieve facts. People report what they do far more reliably than they predict what they would do.
  2. Do not pitch. The moment a conversation becomes a pitch, it stops producing information, because your interviewee switches from describing their life to managing your feelings. If you catch yourself explaining why your idea is good, stop. Your job in the conversation is to learn whether the need is real. Save the idea for the end, if you bring it up at all.
  3. Seek the surprise. A discovery conversation that only confirms what you hoped to hear is one of two things: a validated assumption or a badly run conversation. You can tell the two apart by how specific the answers are. If you hear something you didn’t expect, you learned. If every answer slotted neatly into your plan, be suspicious of the questions.

For the artists and writers among us, please note that we are not putting the creative content itself to a vote. Discovery tests the value assumption: who the work serves and what they get from it. This is not making art by committee. Saunders did not poll readers on what to write. Giertz did not crowdsource her designs. A failed test is information, not instruction. It may send you back to who the work is for or how it is offered, but what you make remains your choice, made knowing the cost.

Customer discovery is a cycle, not a single step (see Figure 3.2):

  1. State the riskiest assumption.
  2. Test it with a conversation or a small experiment.
  3. Weigh the result as evidence.
  4. Revise the value proposition and go again.

The discovery cycle is Chapter 2’s evidence question, asked before launch instead of after. An assumption that dies in a cheap test is the cycle working, not the venture failing. The revision step is where venture concepts improve. If you already have an audience, even a modest one, you can also test assumptions in comments, messages, and small experimental posts. Chapter 5 will develop this kind of testing into full audience research.

The customer discovery cycle A four-step loop. State the riskiest assumption in the value proposition. Test it with a conversation or a small experiment. Weigh the result as evidence. Revise the value proposition and repeat. The value proposition sits at the center of the loop, improving with each pass. 1. Assumption 2. Test 3. Evidence 4. Revise State the riskiest assumption in the value proposition Test it with a conversation or a small experiment Weigh the result as evidence, including the surprises Revise the value proposition, then go again The value proposition sits at the center of the loop, improving with each pass
Figure 3.2. The customer discovery cycle. Chapter 2’s evidence question, asked before launch instead of after.

3.4 Validation: Evidence You Can Bank

Conversations are great for iterating through the customer discovery cycle quickly and cheaply, but stronger forms of evidence are needed for validation:

Definition: Validation. Evidence that people will give something for a venture’s offering, shown by what they do rather than what they say.

Think of evidence as a ladder, ranked by what it costs the audience member to give (see Figure 3.3). At the bottom are words, which cost nothing to give: compliments, encouragement, “I would totally watch that.” One rung up are small commitments, each a few seconds of effort: an email signup, a follow from a stranger, a name added to a waitlist. At the top is committed behavior, where real time or real money changes hands: a reader who comes back week after week, money, a preorder. The ladder is Chapter 2’s exchange concept turned into a measuring stick. Every rung is a small exchange that tests the audience’s willingness to exchange.

The evidence ladder A ladder of three rungs ranking evidence by what it costs the audience member to give. The bottom rung, words, with no cost to give: compliments, encouragement, saying I would totally watch that. The middle rung, small commitments, a few seconds of effort: an email signup, a follow from a stranger, a name added to a waitlist. The top rung, committed behavior, real time or real money: a reader who comes back week after week, money, a preorder. An arrow beside the ladder points from cheap to costly, and side labels mark the two upper rungs as what people do and the bottom rung as what people say. Committed behavior Small commitments Words Real time or real money A few seconds of effort No cost to give A reader who comes back week after week, money, a preorder An email signup, a follow from a stranger, a name added to a waitlist Compliments, encouragement, "I would totally watch that" What it costs the audience member to give What people do What people say
Figure 3.3. The evidence ladder. Each rung costs the audience member more to give, and validation draws on the upper rungs.

Giertz’s Kickstarter was a funding tool, but it was equally a validation instrument. It asked people to commit money to a product that did not exist, so every pledge was evidence from the top of the ladder that the value proposition held. A failed campaign would have been painful and public, but it would have cost far less than a warehouse of unsold calendars. Note the limits of what the campaign proved. It validated a habit-tracking calendar for her audience, and only that. It said nothing about wall calendars in general, and it would have said nothing about a second product. Validation is relative to the value proposition tested, always.

The bottom rung deserves a kind word, because you’re about to stand on it. Your friends will love your venture idea. Their encouragement is real and it matters, but it’s weak evidence, because giving it costs them nothing and they are not a random sample of your audience. The fix is to ask even friends and family behavioral questions, and then to climb the ladder: ask strangers for small commitments early, and believe what the commitments say.

Knowledge Check 3.2. Answer from memory before looking back.

  1. You plan to test the assumption that commuting students would listen to a campus-news podcast. Classify each question as likely to produce evidence or politeness, and fix the weak ones: “Would you listen to a ten-minute campus news show?” “Tell me about the last podcast you finished.” “What do you usually do during your commute?”
  2. Giertz’s campaign raised $593,352 from 2,305 backers against a $35,000 goal. What assumption did the campaign test? What made the result stronger evidence than a survey? What would a failed campaign have told her?

Summary

This chapter argued that working creators meet the definition of an entrepreneur: they build a venture around an offering of unproven value, bear the risk in time and energy, and own the results. The definition fits a forty-reader newsletter and a dorm-room print shop alike. What makes the effort entrepreneurial is not its size or its profits (LO1). The chapter introduced the value proposition, a plain statement answering three questions: who is it for, what do they get, and why choose this over the audience’s defaults (LO2). It then treated that statement as a set of untested assumptions and taught the discipline of testing the riskiest one first through customer discovery: ask about behavior rather than hypothetical interest, never pitch, and seek the surprise (LO3). It ranked evidence on a ladder, from words to small commitments to committed behavior. Validation means evidence from the upper rungs, the kind Giertz’s 2,305 backers provided by funding her calendar before it existed (LO3). The chapter’s standing argument is that none of this corrupts creative work. The value proposition is why Saunders can keep teaching, and the discovery cycle is how a venture concept improves while the lessons are still cheap.

Questions for Discussion and Application

  1. An artist in your class says: “I make what I want to make. Finding out what people want is for marketers, and it would ruin the work.” Using this chapter’s distinction between the value assumption and the creative content, write the strongest reply you can. Then write what remains defensible in the artist’s objection after your reply (if nothing remains, look harder).
  2. Choose any creator from Chapters 1 and 2 other than Saunders and answer the three value proposition questions for their venture from public information. Which question was hardest to answer from the outside, and what does that tell you about the venture?
  3. Beast Industries and Skipworth’s illustration venture both pass this chapter’s entrepreneurial test. Name a venture you admire that is deliberately small, state its value proposition in one sentence, and identify one design choice that keeps the work sustainable for its owner.

Semester Project

Choose one of the creative ventures from Chapter 2’s assignment for your semester project. Then address each of the following:

  1. Value proposition questions: Answer each of the three questions (“Who is it for?” “What do they get?” “Why choose this?”) in one or two sentences.
  2. Draft value proposition: Combine your answers into a one- or two-sentence value proposition.
  3. Assumption: Identify the assumption that has the greatest chance of killing the venture if false.
  4. Evidence: Hold two or three discovery conversations with people who fit your “who is it for” clause (classmates, friends, and family are fine at this stage), and record three specific things you heard (quotes or close paraphrases).
  5. Revised value proposition: Revise your value proposition. What changed and why (if nothing changed, say what was supported).

References

  • Blank, S. (2013, May). Why the lean start-up changes everything. Harvard Business Review.
  • CNBC. (2024, September 14). 57% of Gen Zers want to be influencers [reporting Morning Consult survey data]. CNBC Make It.
  • Giertz, S. (2018). The Every Day Calendar [Kickstarter campaign page].
  • Goldman Sachs Research. (2023, April 19). The creator economy could approach half-a-trillion dollars by 2027.
  • Linktree. (2022). 2022 creator report.
  • Stone, D. (2021, December 2). George Saunders, welcome to Substack. On Substack.
  • Substack. (2026). Story Club with George Saunders [About page].
  • TechCrunch. (2022, May 6). Simone Giertz discusses the birth of her online store, Yetch.
  • Thayer, K. (2018, October 23). Simone Giertz built a career on dysfunctional robots, but her new self-care device actually works. Kickstarter Magazine.